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Old Jun 10, 2005, 07:57 AM // 07:57   #1
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Default After lvl 20 lvling idea!

Ok, so we get 1 skill point after lvl 20 but where are the att. points!
So here is my idea make a trader that traded 1 skill point for about 3-5 att. points so that even if u lvl after 20 it would take about 3 lvls after 20 to get a skill 1 point higher.

If u think anything about this idea please tell me so i can fix it and then tell it to the GW ppl and see what they think about it.
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Old Jun 10, 2005, 08:22 AM // 08:22   #2
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A character that has level 12 to three different attributes (max possible is 12 in two different attributes), let alone all 4 (8 counting secondary profession) is already way too overpowered.

Then we throw in skill bonuses from runes and...yeah. E/Mo become effective healers AND nukers, and all sorts of crazy stuff going on.
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Old Jun 10, 2005, 08:55 AM // 08:55   #3
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Personally I think this is a horrible idea.

No offense to you, I thought of this too but really it's a horrible idea.


Why? Because at a certain point everyone would have maxxed out skills and that'd create a HUGE difference between people who just turned level 20 and people who've been level 20 for some time.

Having the same attribute points available for everyone is a good system.
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Old Jun 10, 2005, 08:58 AM // 08:58   #4
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Quote:
Originally Posted by Caco-Cola
Personally I think this is a horrible idea.

No offense to you, I thought of this too but really it's a horrible idea.


Why? Because at a certain point everyone would have maxxed out skills and that'd create a HUGE difference between people who just turned level 20 and people who've been level 20 for some time.

Having the same attribute points available for everyone is a good system.
Had to post, just because I agree with Cola, and thats been rare lately!!
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Old Jun 10, 2005, 03:45 PM // 15:45   #5
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I think its a good idea.

What drives a player who has reached lvl20 and completed all the quests? Every 20k I get a skill point. Why should I be held back so a possible lvl20 in the future has a chance up against me. Wheres my reward for putting in the hours collecting XP. More attribute points so I can use Fire Water Air Damages or swap to an Axe or Hammer during gameplay without having to move points around to use them effectivley.

Just my opinion
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Old Jun 10, 2005, 03:59 PM // 15:59   #6
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It'll create a gap between players who have just ascended and those who have been constantly leveling to earn more skill points. Plus, those players with too much time or who want to be the strongest/best super character ever will spend hours repeatedly killing and killing to gain so many attribute points. The limit as it is is fine - everyone gets 200 points, in addition to runes & modifiers, to strategically place wherever they wish. Plus, we have the bonus of having refund points, should we decide that placing n amount of points into x skill wasn't worth it.
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Old Jun 10, 2005, 04:02 PM // 16:02   #7
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i've been l20 for several weeks now, ascended, finished last mission, got 15k attire (saving up for footwear), and i still have so much to do until i'll be actually done and have nothing left to do in the game with that char.

i still want to cap elite skills, find an outpost or two that i missed, go back and get mission bonuses (more skill points as well as xp), and just explore in general areas that i didn't spend much time in (i was in sanctum cay & area for like 5 mins, i wanna see what's out there!)

there is still so much to do after l20, and this is only 1 char.
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Old Jun 10, 2005, 04:29 PM // 16:29   #8
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This will never happen, because the lvl 20 cap and attribute cap was a deliberate choice, and is one of the reasons for the game. In many games PvP is about who has farmed more and who has the highest level - the low and achievable level/attribute cap eliminates one problem, they are working on the gear side of the equation. This is a game that is as much (or more) about PvP than PvE, or at least that's how it has been represented.
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Old Jun 10, 2005, 04:35 PM // 16:35   #9
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Defeats the whole point of the 20 cap. You might as well just say "increase the level cap to 40, and make it take three times as long to gain attribute points!!" This would eliminate the mostly level playing field in PvP.
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Old Jun 10, 2005, 04:38 PM // 16:38   #10
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Quote:
Originally Posted by Galatea
Plus, those players with too much time or who want to be the strongest/best super character ever will spend hours repeatedly killing and killing to gain so many attribute points.
But isnt that PART of the game to be the strongest and best char on planet guildwars. All these arguments seem to be about PvE and PvP play.

What drives a player on after he has done it all. Maybe he will have to purchase the update and work on the new areas.

You need never ending goals to go for or game gets very boring. Lvl caps and Limited att points is for me a bad idea but for the Guy/Girl who plays 2 hrs a week its a damn good idea. So who should be rewarded the players who fill the servers 24/7 or Missy X who plays once a week
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Old Jun 10, 2005, 05:05 PM // 17:05   #11
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Quote:
Originally Posted by Sandman Uk
You need never ending goals to go for or game gets very boring. Lvl caps and Limited att points is for me a bad idea but for the Guy/Girl who plays 2 hrs a week its a damn good idea. So who should be rewarded the players who fill the servers 24/7 or Missy X who plays once a week
See how long you can hold HoH, or build up your GvG wins. But if you eliminate the level playing field, both of these things are meaningless, because the person with more time invested has an advantage outside of his/her own skill and experience.
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Old Jun 10, 2005, 05:48 PM // 17:48   #12
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Quote:
Originally Posted by Sandman Uk
So who should be rewarded the players who fill the servers 24/7 or Missy X who plays once a week
From an economic standpoint, rewarding people who use your network resources an absurd number of hours per day isn't a good idea.
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Old Jun 10, 2005, 06:28 PM // 18:28   #13
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I think the skill point "reward" when lvl ing up is a good idea. I don't have much time to play and I don't plan spending more in the near future (other obligation). If it was attributes that was rewarded instead of skill points, you would have few players that have an enormous amount of att. points.

Most people will only leave the game because there is no competition for us (we would be always killed). Imagine a r/w.. killing you with bow at long range.. and when you are near him, switch to sword/axe/hammer to finish you off. I know it's possible right now, but that means you have less att. points elsewhere..

Anyway, that's my idea...

(... and sorry for my english, not my native language and I tend to pay less attention on long text )
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Old Jun 10, 2005, 08:00 PM // 20:00   #14
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If you could trade skill points for Attribute Points, this would happen:
Power players would grind
They would whine
Dev team would try to fix grind
Power players are happier....because power players maxed all their stats.

As fun as being able to utilize all of your skills to their fullest sounds, it would be unfair in PvP, because PvP players wouldn't have the same opportunity as the PvE players, and PvE players would become the better PvP players...doesn't make much sense.
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Old Jun 10, 2005, 08:16 PM // 20:16   #15
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Yeah it will really be hard to balance out but if your talking in terms of just for PvE then its not bad considering monster levels are quite high later in the game.

The main problem is player balance and PvP, which prevents this from happening, one solution could be that when ever you enter the arena or tombs you are given 200 attribute points to distribute among your stats temporarily for PvP.
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Old Jun 10, 2005, 08:51 PM // 20:51   #16
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To Sandman UK

What you're not understanding is that Guildwars is a skill-based game. The emphasis is on the skill you demonstrate against players who are in the same playing field, that purpose is defeated if you add the things you've suggested because it's going to create too much of a gap between players who spend much more time grinding levels/attributes. You're certainly playing the wrong game if you think GW should ever head in that direction, that's what games like Lineage 2 and other similar mmorpgs are about.

You're supposed to play PvP strategically. Carefully picking skills you think would best suit your playstyle or suit a counter against a certain playstyle that is commonly used. You're not supposed to level 100 times more so that you can just beat players outright. Levelling does have its uses in the game, and that's to unlock all possible skills, if you play through it you'll find you can't unlock 40 of the skills for the two classes you picked because you've run out of skill points. Two ways around this, either grind those levels and get those skills OR make another chr with the same classes and purposely avoid buying all skills, saving them for the skills you didn't unlock.

The drive for a player to continue playing would be in the competitive sport of PvP. You play to learn what other players use against you and possibly develop some sort of counter-strategy. Or even a strategy that is hard to counter with the team you've assembled from your guild. Mixing and matching other classes to make hard hitting combination classes is the fun of the game and seeing the results is where you would derive satisfaction.
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Old Jun 10, 2005, 08:56 PM // 20:56   #17
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I'm assuming you mean "skill points", or else your vision is clowded by idiocy. The game caps at 20 (as well as attribute points) to keep people who have level 45608068 from being uber. Think about someone with attributes: 15, 15, 15, 15, 12, 12, 12, 12.

If you're talking about skill points, then I think you're undestimating the problem. Skill points need to be removed entirely.
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Old Jun 10, 2005, 10:13 PM // 22:13   #18
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Quote:
Originally Posted by Weezer_Blue
Skill points need to be removed entirely.
If skill points were removed, you couldn't get skill signets, you couldn't get elite skills, and you couldn't buy the Vendor-only skills.

If skill points were removed, you'd be missing out on 100s of the games skills.
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Old Jun 10, 2005, 10:17 PM // 22:17   #19
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Quote:
Originally Posted by Rhunex
If skill points were removed, you couldn't get skill signets, you couldn't get elite skills, and you couldn't buy the Vendor-only skills.

If skill points were removed, you'd be missing out on 100s of the games skills.
I think what he's saying is that he wants them removed in favor of infinite skill buyability, seeing the more you earn skill points, the progressively harder it becomes to earn the next skill point, until you reach a point where gaining skill points is prohibitively expensive in terms of exp and time required to gain said xp.

Removing them entirely could work, but a balancing measure like reducing the amount of XP needed to earn skill points or removing them entirely and upping the gold cost of purchasing skills is probably much more likely to be implemented. I honestly can't see them ever doing away with skill points.
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Old Jun 10, 2005, 10:31 PM // 22:31   #20
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No no just NO!

Don't mess with the Attribute points they're fine as they are, if you add more just to create a gap.. will be stupid people will become to overpowered, it's nicely balanced out at the moment.
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